Airport Tug - A simple manned/autonomous piece of machinery for the Mindseye game.
I had a lot of fun doing a little bit of research into these tugs, something very new to me. Apparantly they can tow far more weight than I ever expected, little monsters in disguise! This particular tug can be operated both manned and unmanned. I was responsible for all aspects of concepting/blockouts, final modeling, UVs, textures, setting up damage, and implementation into Unreal Engine 5.
Midlpoly with weighted normals/normal transfers/decals
A big thank you to the BARB vehicle team and everyone involved along the way.
Vehicle Team :
Lead Vehicle Artist - Rico Hottewitzsch
https://www.artstation.com/schaefft
Principal Vehicle Artist : Joe Neville
https://www.artstation.com/joeneville
Vehicle Artists - Fito Mojica, Alfredo Rocha, Kevin Bassard
https://www.artstation.com/fitomojica
https://www.artstation.com/doncha_magoso
https://www.artstation.com/kbassard
Handling designer : Theo Jalil